The Pinball Machine and the Cloud: Using Rules to move from Information to Knowledge

Pescarmona, Gianpiero and Zamuner, F. and Giglia, Elena The Pinball Machine and the Cloud: Using Rules to move from Information to Knowledge., 2009 . In Pervasive IA, Architettura dell’Informazione Globale, Terzo summit Italiano di architettura dell’informazione, Forlì (Italy), 20-21 February 2009. (In Press) [Conference paper]

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English abstract

The "Il Flipper e la Nuvola" project has been created within the course of Clinical Biochemistry at the Faculty of Medicine of the University of Turin. Structured in Reports, Rules, Items, Pathways and Tools (associated with the tag of the Web 2.0 or the PubMed MeSH terms ), it allows students to create new routes from time to time according to different knowledge requirements. The critical points are then: 1) objectives 2) the criteria for the selection and the quality of information 3) the possibility of the use of information. Different objectives, different rules, and choice of different information. The explicit declaration of the rules and their falsifiability allows continuous adaptation of the rules to the latest issues, making the system evolutionary and adaptive. The methodological approach is context independent and manageable, as the rules, if properly chosen, don’t need to be modified at the same rate of the Web information burden growth.

Item type: Conference paper
Keywords: information, knowledge, e-learning, biomedicine
Subjects: B. Information use and sociology of information
B. Information use and sociology of information > BD. Information society.
Depositing user: Elena Giglia
Date deposited: 16 Jun 2009
Last modified: 02 Oct 2014 11:56
URI: http://hdl.handle.net/10760/3970

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