Malaysian Online Journal of Instructional Technology
ISSN: 1823-1144
Vol. 1, No. 1, August 2004
Affordances of a
Digital Library as a Publishing Medium in a
Project-Based
Learning Environment: The Coredev Approach
Abrizah Abdullah & A.N. Zainab
Department of Information Science,
Faculty of Computer Science & Information
Technology,
Universiti Malaya, Malaysia
abrizah@um.edu.my,
zainab@um.edu.my
Abstract
Project-based
teaching methods are increasingly used in Malaysian secondary school classrooms
with the expectations that students will be engaged by the chance to use
different information sources creatively and will especially benefit from the
use of various presentation types to improve learning. But the challenges of
conducting research project independently are considerable. In project-based
learning students formulate authentic, meaningful questions, plan tasks, gather
resources and information, evaluate information, collaborate with others, and
report findings. To support students in these types of activities, students
need a full compliment of tools designed to meet the unique needs of learners.
This paper examines the affordances that a digital library can bring to bear on
supporting students in these activities. In this paper, we identify some of the
reasons why a digital library for school projects, built in a collaborative
basis, is needed in project-based education at the secondary school levels. The
collaborative environment would provide the platform for the educational
community to participate in e-publishing of resources that can be shared by
others. In the implementation of this project, the use of the digital
libraries would be an integral part of classroom activities. Students should be
enabled to publish their own documents in the digital library and share them
with others. In this case, students should be allowed to create and submit
their project report in the electronic format. Teachers would be given the
opportunity to utilise their ICT knowledge by validating the quality of
submissions to maintain content quality of the digital library, grade projects
online, and add links to other useful resources found in the Internet. A special feature in the digital library that
allows the generation and submission of project report is highlighted. Some
preliminary research findings regarding students’ reception of the digital
library and their willingness to publish in the digital library are presented.
INTRODUCTION
The Internet
has created new learning opportunities for the educational community and the
increasing availability of the online resources for the K-12 (Malaysia’s
Pre-school to Form 6) classroom has created a need for research to explore new
limits and possibilities. The growth of the Internet is undeniably affecting
the K-12 school environment and access to the Internet has been widely seen as
an important development for schools. A few statistics concerning Malaysia may
be in order to document this impact. In Malaysia, the environment for
ICT market, regulatory and infrastructure are already in place and Malaysians
are appreciative of utilising ICT. Although Malaysia is ranked 26th
in the overall Networked Readiness Index (NRI) among 102 countries (Dutta &
Jain, 2003), the fact that Malaysia takes the 6th and 7th
place in the government readiness and usage dimension respectively is a
reflection of the policies and actions taken by the government to promote ICT
in the country and in particular in the government. Schools connectivity and
ICT penetration is growing and at the end of the year
2003 Malaysia had about 2.6 million Internet subscribers and an
estimated of 8,692,100 Internet users, with an ICT penetration rate of 34.0%
(Miniwatts International Inc., 2004). Infosoc Malaysia (2000) reported that
30.5% of primary and 53.8% of secondary schools have PC facilities and among
these, 10.2% of primary and 34.0% of secondary schools have Internet access.
Most urban public schools in the country
now have access to the Internet. Another 1,500 schools will be connected when a
broadband satellite communications network to
provide high-speed Internet access to these schools will soon be supplied
(ViaSat, 2004). The increase of
Internet access over these recent years has been aided by the allocation of
funds by the national ministries of education,
telecommunications and finance, as well as through a joint effort with various
international ICT organisations such as IBM and ViaSat.
Recent surveys of various population
pockets have indicated high computer ownership (Noor Bathi et al., 2001;
Narisma & Zamree, 2002), but low Internet use. Various reasons were given
by respondents, which include insufficient skills and not connected to the
Internet. Among the younger population, Internet use is higher. Recent studies
have delved into Malaysian students’ motives for using the Internet (Musa &
Narimah, 2001; Roslina & Fauzan, 2001; Safar & Fatimah, 2000; Latifah
& Samsudin, 2000). To date, apart from media commentaries, there have been
no systematic local studies on the scope of ‘using Internet for academic
purpose’. Musa & Narimah (2001) noted that the most common Internet
activities among the 2015 Malaysian students sampled were chatting, e-mailing
and playing games - a far cry from ‘academic discourse’. A parallel study of
800 students in the Klang Valley noted that 76.5% used the computer mainly for
playing games; and if they were connected to the Internet, about 88% noted chat
mails, or Internet relay chat (IRC) as their main activity. More than half
(55.5%) said it was mainly for entertainment and information search (Safar
& Fatimah, 2000). Roslina & Fauzan (2001) found that the majority of the 442 teenagers in their study did not consider
Malaysian Websites as their favourites. The findings also suggest that the
sample hardly access online database, Malaysian online newspaper, and Malaysian
government agencies, ministries, as well as universities. The most common activities
are chatting, followed by e-mailing and playing games. These most common
activities, even if they involved knowledge, suggest that the Internet was
heavily used only at the basic level of knowledge activity that is for
exchanging of information. Activities that seem to be directly related to
academic work include information seeking, assignment, and job search.
These occurrences may reflect that
although schools connectivity and ICT penetration is growing and various
population pockets have indicated high computer ownership, as well as high
Internet use among school children, the opportunity for Malaysian students to
access the Internet for academic purposes is still limited. The fact that
There are a
number of emerging models of how Internet-based technologies may come to be
used in the school curriculum. Teachers are using
telecommunication databases to experiment with in-classroom learning
communities and sharing data with students. Another popular way to use
the Internet for teaching and learning is to create a "portal" site
that features an extensive catalogue of Web sites and other Internet resources,
and a search engine. Since the late
1990s, the use of online resources in education has grown rapidly.
Everything that teachers once displayed on bulletin boards, from traditional
essays to student artwork, can be posted on this portal site. As overwhelming volume of learning resources
become available online, new materials and curricular development
possibilities also open up, along with opportunities to reuse, repackage, and
repurpose the digital learning resources. Primary resources, whose availability
to date has been bound by place are also increasingly becoming available
online. Recognising the opportunities in this area, various initiatives have
brought together people to explore ways in which library and archive holdings
may be appropriately leveraged in support of educational materials for the K-12
community.
The development and widespread of availability o the World Wide Web as a learning resource for secondary school students is a key impetus of this article. The World Wide Web however may be in danger to of evolving to support mainly data access by students, rather than continuing to support more interactive models of usage (Bos, 1998). The last few years have seen the increase of professionalisation of Web portals, Web publishing and construction of technologically advance digital libraries. Bos (1998) expressed his concern on the thing that may be left behind in this increasing professionalisation, that is, the possibility of K-12 students being contributors to the growing Web collections. Students should be given numerous opportunities to use the resources and tools in autonomous, creative, and collaborative ways. This article adds to the continuing development of the World Wide Web as a research tool by exploring the educational and technological possibilities of using the Web as a medium for Malaysian secondary school students to publish their project work. It furthers this idea by presenting an approach of how a digital library can be used for student online publishing.
AFFORDANCES OF DIGITAL LIBRARIES IN SUPPORTING
STUDENTS’ PROJECT-BASED LEARNING
This section examines the affordances
that a digital library can bring to bear on supporting students in conducting
their school-based projects. Affordances is a term used by cognitive
scientists, interface designers and educators to describe potential interaction
between technology and people in a variety of settings, including educational
setting. A digital library possesses an affordance if it allows, or makes
easier a valued action by the user. Two key affordances of a digital library
are its distributed authorship and distributed organisation. Distributed
authorship means that the digital library does not have central producers or
gatekeepers of information (Cunningham, 1997). Distributed authorship has the affordances
of students to become authors, as well as users of knowledge (Marchionini &
Maurer, 1995); it also affords students the opportunity to access information
from a variety of perspectives. Also, as a result of its decentralised
authorship, the types of resources available in digital libraries are different
than more traditional K-12 resources, such as books, because of the identity
and purpose of the publisher, and because of the media type of the information.
Much of the content of a digital library, especially research and educational
digital libraries, is published by individuals or organisations who are not
professional publishers, but who may have some vested interest in the subject
matter. What this means is that when a students performs a Web search on a
specific topic, they will find resources that vary widely in source, quality,
level, audience, and purpose. The second unique characteristic of digital
library is its distributed organisation. The main affordance of this is that it
allows multiple ways for the digital library to be navigated, and it allows for
students to be contributors to the digital library by creating their own linked
lists, or contributing to collection of reviewed sites. The distributed
authorship ad distributed organisation are exciting affordances of digital
libraries. Especially interesting is the potential for K-12 students to become
authors or content providers, and also contribute to the distributed
organisation of the Web. Research is needed to develop and test model of
digital library usage and to examine what the benefits for students might be.
The affordances of digital libraries as
a publishing medium take place within the framework of project-based learning.
Project-based learning is an instructional method centered on the learner.
Instead of using a rigid lesson plan that directs a learner down a specific
path of learning outcomes or objectives, project-based learning allows in-depth
investigation of a topic worth learning more about (Harris & Katz, 2001).
Through the construction of a personally-meaningful artifact, which may be a
report, a multimedia presentation or a poem, learners present what they've
learned (Harel & Papert, 1991; Kafai & Resnick, 1996). In addition,
learners typically have more autonomy over what they learn, maintaining
interest and motivating learners to take more responsibility for their learning
(Worthy, 2000). With more autonomy, learners "shape their projects to fit
their own interests and abilities" (Moursund, 1998). So, project-based
learning and the construction of artifacts enable the expression of diversity
in learners, such as interests, abilities and learning styles. Accordingly, the essential feature of a
project-based pedagogy has been the use of student-designed artifacts to represent
knowledge.
Project-based teaching methods are
increasingly used in Malaysian secondary school classrooms, in subjects such as
Science, History, Geography and Living Skills, with the expectations that
students will be engaged by the chance to use different information sources
creatively and will especially benefit from the use of various presentation
types, in most cases, reports in the form of scrapbooks, to improve learning.
The students are given increased freedom and responsibility in choosing topics
in the hope that they will gain an increased understanding of the information
seeking processes by taking a more active role in inquiry. But the challenges
of conducting research project independently are considerable. What are the
sources students use to obtain information? How do students conduct research in
unfamiliar content areas? What is the unexpected problems students face in
getting the information for their project? Do students engage in high-level
synthesis and transformation between presentation forms, or do students simply
copy and assemble information from different sources? In project-based learning
students formulate authentic, meaningful questions, plan tasks, gather
resources and information, evaluate information, collaborate with others, and
report findings. To support students in these types of activities, students
need a full compliment of tools designed to meet the unique needs of learners.
The
subject of history in Malaysian secondary school integrated curriculum is
compulsory for all lower secondary students (ages 13-15). The history
curriculum for lower secondary emphasises knowledge of history of the Malaysian
nation and the inculcation of values that help build the Malaysian spirit and
identity. The learning of local history is also emphasised at this lower
secondary level. Students have to conduct a study focuses on various aspects of
historical interest at the local level. This study involves project work by
students on the topic of their choice. The assessment in history comprises two
components. The first is the MCQ-type (multiple choice questions) of assessment
conducted centrally by the Ministry of Education. The second is research on
local history which is conducted in the form of school-based project.
The
purpose of the project is to give students experience conducting research,
expose students to information searching, gathering and analysing skills, as
well as to instill students’ interest towards the history subject (Ministry of
Education, 2002). Information and communication
technology skill is a generic skill expected of students when conducting their
history project. Although projects are evaluated
at the school level, the marks attained are submitted to the Malaysian Board of
Examination. In secondary one, students are given the choice to either research
on their family genealogy or their school history. In secondary two and three,
the students are required to research on historical buildings, local events,
local administrator or historical figures.
We are developing a digital library for collaboratively building digital resources that can be used by our secondary school students, in particular those conducting their school-based projects. We named the project CoreDev (Collaborative Resource Development), and it is one of a number of repository architectures that have been proposed over recent years for use in various digital libraries initiatives. CoreDev aims to provide an electronic system to help educators as well as students obtain information on local history; collect, store and organise information in digitals format; publish and share electronic resources; learn how to use IT to obtain historical information. CoreDev is building upon a rich source of historical information resources created by secondary school students in a form of project work, advanced technical infrastructures at the faculty, and the participation of students as content developers and teachers as content managers. We expect CoreDev to serve the needs of anyone with interests in the wide-ranging domain of Malaysian history.
DIGITAL LIBRARY TO SUPPORT STUDENTS IN
HISTORY PROJECT
For years, educational libraries and
resource centres have flourished and they have fulfilled their mission to
support the K-12 population. Recent developments in technology and resource
sharing capabilities have brought about opportunities for meaningful
collaborations among educational institutions worldwide through digital
libraries. High levels of attention and funding were first given to digital libraries
in the early and mid 1990s, which led to a booming era with large number of
visions and projects. Recent years have seen a steep rise in the number of
digital library initiatives across
the world, and it is impractical to review all of them here. Some
digital libraries have been developed for a profession or a particular area.
American Memory is such an effort for the field of history. It is a National
Digital Library Programme initiated by the
Most of these digital libraries grew
from grassroot efforts of teachers, students and scientists working collaboratively to create a library of educational
resources and services to support teaching and learning. In lieu of their
potential use by the educational community and their assumed potential to
improvements in education, digital libraries have been developed with the goal
of distributing learning materials in order to promote dissemination of
educational innovations.
Why
is a digital library needed for the K-12 school students conducting their
school projects? And why are the particular needs of the K-12 educational
communities being taken into account in the design and development of digital
libraries? The wide range of reasons why it is useful, interesting and
important to study and plan the provision of digital library service for them
may be thought of in terms the following:
a)
Addressing
information needs of school children in cyberspace
There is a broad, publicly recognised need for
more high quality education materials for children on the Internet. The K-12 is
a group of people that are generally open to and familiar with technology and
it seems ideal to provide this “Net
Generation”with technology based
reference services (Caywood, 1998). In
fact, literature contends that the future of libraries depends on this generation’s acceptance of their relevance. It seems,
therefore, that using technology to get and keep these users using the library
is an ideal fit. It is commonly known that it is during the teen years that
people are most likely to stop using the library despite their high information
needs. Therefore, it is worth investing in digital library services if they
help the library maintain a connection with this group of users. There have
been various initiatives by child advocates, academics, and federal government
officials in building partnerships to improve the quality of Web content to
address the information needs of school children.
b)
Discovering
resources for learning and teaching
Although there may be thousands of educational
materials on history distributed on Web sites across the Internet, in many
instances, these valuable resources are difficult for most teachers and
students to find in an efficient and effective manner. One of the purposes of
digital libraries is to help elucidating this resource discovery problem by
providing standards, services, and gateways to quality collections of
educational resources. When students use the historical database, rather than
an Internet search engine, users are able to locate resources they need quickly
and efficiently. A related problem is assessing the scientific and pedagogical
quality of resources. The participating digital library providers must have
mechanisms for ensuring quality. When teachers and students connect to the
digital library, they are able to access the Internet-based educational
resources of participating providers.
c)
Learning to
conduct inquiry in learning
To develop understanding of particular phenomena
and learning skills, it is important for students to engage in inquiry.
The Malaysian School Curriculum on History emphasises the importance of inquiry
and they are most of the time exposed to the questions: What? Why? How? When?
and Who? every time they learn History (Ministry of Education, 2002). When students ask meaningful questions and
design investigations, they need resources beyond the four walls of classroom for conducting these investigations.
Digital libraries can provide a broad range of resources – electronic and human
-- that make it possible for students to engage and be supported in meaningful
inquiry. The challenge for teachers and librarians is to help students
develop strategies for collecting, evaluating and analysing information which
they find in digital libraries and observe in the physical world. When students
are using a digital library for conducting inquiry, they need to collaborate
with other students, interact with a wider community of knowledgeable people,
create projects, reports or other artifacts, publish their work, and have
access to appropriate technological tools for making meaning of data and
information, to manipulate, construct, and revise their representations and
share them with others (Wallace, 1996). Digital libraries have been
designed to support all of these activities and functions, and to assist its
member providers in implementing these functions in a way that is consistent
across many different multimedia collections.
d)
Expanding the
repertoire of high quality historical resources available
Assuming that CoreDev achieves it goals over the
next few years, its presence will result in the continuing development,
aggregation, assessment, and delivery of a wide range of high quality learning
materials on Malaysian history suitable for use by learners and teachers in
K-12 educational settings as well as by young Malaysians in other settings of
formal and informal learning. While the mechanisms and rubrics for evaluating
“quality” may vary from one collection to another within CoreDev, there will be
assurance of some collaborative methods among teachers for making quality
assessments visible to all users and thereby assisting in the continual
improvement of reusable learning materials.
The
approach to use digital libraries in Malaysian educational context is no doubt
forward-looking. The digital library has the affordances to serve as the
context for new types of authentic activities by allowing students to publish
their work online. In this research, an approach for how publishing on the Web
may be an authentic task with potential benefits for student learning and
motivation is set forth. Three features of authentic instruction are: learning occurs in the context of problem
solving, learning occurs in social situations, and learning tasks have meaningful
connections to life outside schools.
Students publishing in digital libraries can exhibit each of these
features. However it is very important to investigate the individual and school
readiness, and the individual and school usage in order to determine the
students’ readiness and reception to use digital libraries in finding
information for their school projects and assignments, as well as to ascertain
the basic features needed for the digital library.
THE USE OF COREDEV IN THE HISTORY
CURRICULUM
The
purpose of this digital library research
is to provide the learning community with an experience in collaboratively
building a digital library of history projects, which indirectly allow members
of the community to be aware and be actively involved in e-publishing as well
as enhances member’s ICT literacy skill. The digital library would benefit both
the students who would be the creator and publisher of digital history project
works and teachers who would be given the experience of managing digital
information.
In
the implementation of this project, the use of the digital libraries would be
an integral part of classroom activities. Students should be enabled to publish
their own documents in the digital library and share them with others. In this
case, students should be allowed to create and submit their project report in
the electronic format. They are the content developers of the digital library.
Reports that are submitted in the form of scrapbooks could be digitised and
published in the “space” allocated for participating schools. Students may
build dynamic Web pages automatically from templates available in CoreDev. With
respect to end user access using the digital library, they may create query
specifications, use the simple or advance search to submit descriptive text
information, retrieve collections of search results, and display the contents
of result items consisting of multiple media items.
Unlike
research digital library collections, educational digital libraries depend
heavily on the direct contributions of materials from their communities of
users. In order to facilitate this, the
main difference in the system when compared to other digital libraries in
Figure 1
Content developers and managers and
their respective roles
User-created
materials are candidates for addition to CoreDev. The goal is to allow members
to also be content developers. Users who wish to author reports, presentations
and other types of school projects are able to do so by publishing their works
in CoreDev. At present, the system supports two classes of authoring tools: the
first supports uploading of reports and presentations for expert users, and a
user-friendly template to generate reports for novice users (Figure 2). Reports
may incorporate one or more types of multimedia contents. For example, a
biographical report of Tunku Abdul Rahman may include a scanned photograph of
the personality, a video of the Merdeka declaration, and a sound clip of
Negaraku. The second class of tools supports creating of description portion of
the works. However, concerns about the quality or perspective of the
contributed work by individuals and the quality of the object descriptions must
be met. Therefore, building on typical review and publication procedures, the
students’ work will be subject to community review and acceptance before the
digital objects are incorporated into the collection. Figures 3, 4 and 5
present the screenshots for indicating a step-by-step procedure to describe
portions in the students’ work and generating the report using the Report
Upload and Report Wizard Modules.
Figure 2 Publishing in CoreDev via report wizard and
report upload
Figure 3 Uploading report in CoreDev and describing
portions in work
Figure 4 Describing portions in work in Report Wizard
Figure 5 Generating a report via Report Wizard
When
a student’s project has been reviewed and the material is added to the
collection, the original source documents are first brought into the system
through a process known as “importing”. This involves converting documents into
a simple HTML-like format, which includes any metadata associated with the
document. Once imported, each document is stored in its own subdirectory of
archives, along with other associated files, for example images. Authorised
systems administrators indexes digital collections to facilitate retrieval
queries. Indexing is based on ranking. The index function would create a set of
keys or an index of terms so that searches can be performed. Textual data would
be indexed in detailed metadata. The multimedia contents would be indexed according
to their properties, which would include descriptions, categories and keywords.
Teachers or content managers input these properties when an item is introduced
to the database using templates that facilitate the indexing process. This approach would “push” teachers and students to
be active players in building the digital library and indirectly inculcates ICT
literacy among the education community.
CoreDev caters for the
needs of secondary school students and teachers who want to access quality,
grade-level appropriate historical resources that would help them move beyond
the traditional text-and-test approach to education. The
ultimate value of the CoreDev project will be measured in the number of
students and educators who use and contribute to the collection, and the richness in content of the digital library is
dependent upon their active participation as partners. The good work of
students can be proactively showcased to the whole nation.
ARE OUR STUDENTS READY TO USE
DIGITAL LIBRARY? – A PRELIMINARY FINDING
Digital
libraries serve communities of people and are created and maintained by and for
people. All efforts to design, implement and evaluate digital libraries must be
rooted in the information needs, characteristics and contexts of the people
will or may use those libraries.
(Marchionini et al., 2002). To make effective audience adaptations, a
researcher must have some conception of what the audience already knows, what
their misconception and problems might be and what they should be interested in
learning. Therefore, we conducted a pilot survey on 60 Secondary Two and Three
students from two schools in the Klang Valley who have conducted their History
Project. The schools are chosen because both provide Internet connections and
the schools are situated near numerous cyber cafes, putting the stakeholders in
an ICT rich environment. Subjects comprised students with a more or less equal
divisions of girls and boys, and were ethnically and culturally diversed.
Participation
in the survey was voluntary. The survey used the questionnaire method to obtain
the information needed. All parts of the questionnaire were assessed for
content and face validity by a faculty member from the library and information
science programme, a faculty member in research methods and statistics, two
secondary school teachers teaching information technology and another two
teaching history. The questionnaire was then field-tested on 30 secondary three
students who were not part of the sample for reliability assessment. The
10-page questionnaire was administered a week after the students had submitted
their history project to their teachers. The first part contains questions
which provided the demographic information about the respondents. The second
part comprises questions that aim to ascertain student's level of computer and
Internet literacy, the method and resources used to gather information for
history projects, their readiness to use digital library and the requirements
for the digital library. The survey yields a usable response rate of 100%
(n=60). Data were analysed with descriptive statistics.
The
following question is of particular interest in this survey: What are the
factors related to stake holder’s condition and reception of the collaborative
digital library for history projects? This research question seeks to elicit
specific procedures and processes of the digital library, as well as identify
the resources (information, people and technology) used in the processes. The
specific questions about student readiness and usage include:
(a)
What do
students use the computers for?
(b)
Where do they
use the computers?
(c)
Do they use
the Internet? What do they use the Internet for?
(d)
Do they have
experience in creating any digital resource Web development over the Internet?
(e)
How do
students choose their project topics?
(f)
How do
students get all information needed for the project?
(g)
Did students
use the Internet to obtain information?
(h)
Are students
skilled in searching the Internet?
(i)
Are they
satisfied with the information obtained?
(j)
How do they
handle or utilise the information they obtain from the Internet?
(k)
Among all the
resources they use which gave them the most satisfaction and why?
(l)
Are students
willing to share or exchange information they found? Is sharing good
practice? How can sharing be done?
(m)
Do students
acknowledge information resources they use from the Internet?
(n)
Do students
know about digital libraries?
(o)
Are they
willing to participate as partners in developing the content of a digital
library?
Computer and Internet Use
At this early stage some
interesting findings are already emerging. Responses from the students on
computer and Internet usage were quite similar and provide insight into the
great diversity of IT penetration, especially in Malaysian homes. Preliminary
findings indicated that students are ready to utilize digital libraries as
computer ownership is high and all respondents in the sample indicate having
used computers. All respondents have used the computer for word processing,
creating slideshow and the Internet. A total of 28 students have used it for
creating spreadsheet, 6 for creating database, 2 for creating multimedia, 15
for editing photo, 14 for scanning images, 29 for drawing, 5 for basic
programming and 1 for developing system.
A
high majority has access to the Internet. The majority (90%, 54) has Internet
access from their homes, and they also use the Internet from their friend's
houses (63%, 38), cyber cafes (50%, 30), public libraries (20%, 12), parents’
office (17%, 10), community centre and schools (7%, 4 respectively). A total of
43% (26) have an Internet usage experience of 3-4 years, whereas 40% (24) have
more than 5 years. The students sampled are also frequent users of the Internet
with 27% (16) logging on everyday, 20% (12) at least every alternate day and
40% (22) at least once a week. Most of the students rate themselves as moderate
users (1-3 times per week). Generally, the main uses of the Internet are to
chat (97%, 58), e-mail (93%, 56), computer games (90%, 54), browse for information,
(70%, 42), finding information for project work (48%, 29), using search engines
(47%, 28), finding information for school work (43%, 26), downloading music
(40%, 24), and downloading image (35%, 21). These data suggest that computer
and Internet usage is pervasive with over half of the respondents reported
using the Internet in a variety of setting multiple times per week.
Most
students have never had formal instruction in Web searching. These students
indicated that they learn searching the Web on their own (50%, 30), from
parents (27%, 16), from friends (13%,8) and from other siblings (10%, 6).
Although all respondents reported not having their own personal Web page, a
group Web page, or created Web page as a service to others, a total of 27% (16)
indicated having experience in creating digital resource Web development over
the Internet. In terms of Internet searching skills, most reported having
intermediate skills (63%, 38), while 20% (12) and 17% (10) rated themselves as
a beginner and advance respectively. It is interesting to note that the advance
users are all boys, having more than 5 years of experience using the Internet.
When
asked about their experience is using specific Websites, only 3 students
reported are familiar with and have used Portal
Pendidikan Utusan (www.tutor.com.my) and CikguNet (www.cikgu.net.my)
before, two popular educational portals hosted by the Ministry of Education
Malaysia. Eight students have used Utusan Online (www.utusan.my), one of
One
question asked students to indicate which subjects they use the Internet for.
Of interest here is to find out if students use the Internet to find resources
for their History projects. Students sampled mainly use Internet resources to
get information for the following subjects: History (90%, 54), Science (67%,
40), and Geography (57%, 34). A total of 90% (54) use the Internet to find
resources for their History project. This clearly indicates that students use
Internet resources for project-based school subjects only. Only 22 students use
the Internet to search information for Living Skills and 8 for English
Language. The samples do not use the Internet at all for Mathematics, Malay
Language and Religious Education.
Resources
Used for Project Work
In
conducting their history project, students are given the freedom to select
their own topic based on a list of categories such as prominent personalities
in history, historical buildings and historical events. However, when asked how
they select the topic for their project, only 2 students indicate that they
choose the topic themselves, 9 students choose a topic that they are familiar
with, 4 choose the topic that many friends write about, 5 choose the topic that
none of their friends choose, 13 choose topics that parents suggest, 11 choose
the topic that have been written by their siblings before and 16 choose the
topic that they have enough materials to write about. This gives us a picture
that students in general rely on secondary data (from books) and tertiary data
(from friends’ and siblings’ projects) for their project work.
The
most popular resources are Web pages, images, charts as well as tables, and
audio files. Students in the sample are versatile in their downloading skills
of resources from the Web. Most reported having experience downloading plug-ins
(e.g. Adobe Acrobat, RealPlayer, etc) and install them on a
computer. An open-ended question asked what types of materials respondents
would find most useful for themselves in conducting their project work. Web pages
and images lead the category, with 46 and 40 responses respectively. A few respondents were verbose in describing specific materials.
One respondent likes to have “Web pages with lists of (relevant) resources
on a topic and these lists are linked to the resources”; another student
wrote “I want something like Yahoo! that can take me to specific
topics”. This clearly indicates that the students like to browse for
information and find directories of specific subjects useful for searching.
Regarding their search strategy of the World Wide Web, the common search
strategy used is by keywords (40), and subject (38); there are also students
who search by images (10) and combination of the search strategy (7)
For
preferred information seeking pattern, the students reported using the
following method or resources to gather information for their project work in
ranked order: the Internet (87%, 52), read chapters from books (80%, 48), read articles
(67%, 40), from parents (60%, 36), and from friends (50%, 30). About 50%(30) of
students indicate going to actual sites such as the personalities’ house,
historical buildings, museums, national archive and relevant municipal council
offices to obtain information. Other methods such as reading pamphlets and
brochures, interviewing persons, and distributing questionnaires are also used.
However, only a small number reported using the public library (37%, 22) and
school library (12%, 7) as a source of information for their project work. This
was not the case in our earlier study, conducted 2 years ago where the
libraries were the most frequently resource for students conducting project
work (Zainab et al., 2002). A rich picture is indicated in Figure 6 to show the
methods of gathering information among students when conducting their project
work.
Figure 6
Methods used by students to gather information for project work
The students like to share the
resources they create or found with others, and the common method to do so is
by e-mailing the URL of Websites. They generally find a particular Website by
using a default search engine that appears when they click the search button of
the browser. Other methods of sharing or exchanging and finding information
they found are presented in Table 1.
Table
1 Methods of sharing or exchanging and finding information
found on the Internet (n=60)
Sharing / exchanging information |
f |
Finding information |
f |
E-mailing the URL of Websites |
24 |
Use search engine that appears when I
click the search button of my browser |
15 |
Inform other via chat room |
16 |
Use my favourite search engine |
10 |
Create links to the Websites |
2 |
Links from the home page I usually
use |
5 |
Click to the “send to a friend”
button of the Website |
10 |
Browsing from Internet directory such
as Yahoo! and MSN |
30 |
Others: Communicate with friends via
other means : the telephone, SMS and word-of-mouth |
8 |
Others: |
- |
Students in general reported
that they do not encounter problems in getting information from the Internet
for their history project. The samples were asked to select from a list of ten
problems they face when searching the Internet. The problems indicated by the
students are: I
do not know how to locate relevant resources; I had problems getting relevant
information for the project; I get a lot of irrelevant information on the
Internet, It took me so long to search for sources in the Internet and I had problems getting
good picture for the project. However these five statements were
selected less than 33% at all times.
The
questionnaires solicited ideas about features that the students would like to
see in a digital library. Across the board, almost everyone wanted a digital
library where they could easily find sample of good projects reports and guide
on how to write a good report. They also wanted historical information
accompanied by good quality images; current information that is updated
continuously; accurate, precise, useful and detailed information; and
information should be retrievable in the shortest time as well as options that
make it easy to search for relevant items. Other preferred features are
bilingual information; notes on history lessons taught in schools;
opportunities to submit question or inquiries; and linkages to other local
history Web resources. This feedback helps to ascertain the main features
required for the historical portal. As they were asked to check all that apply,
the total number of responses was as presented in Table 2.
Table
2 Suggested functions
for the digital library
Items |
No |
Historical information plus
picture and graphs |
26 |
Information that are current |
33 |
Information that are concisely
written |
34 |
Information that are correct |
23 |
Information which I search for
and retrieve in the shortest time |
34 |
Information that are provided
in two languages –Malay & English |
19 |
Options that makes it easy to
search for relevant items |
21 |
Options for question &
answer sessions |
14 |
Guide on how to write a good
report |
66 |
Links to other resources not
in the library itself |
18 |
To have a look at sample of
good projects reports |
52 |
Guide on how to make reference
to each resources looked at |
22 |
Information with a lot of
animations |
13 |
Indicate to me the degree of
relevance items retrieved are to my search |
8 |
Discussion |
21 |
Our initial findings also
indicate that students want teachers and specialised people in this history
domain to be able to share their teaching materials and writings at CoreDev.
This calls for a possibility to create another functionality for another type
of user (i.e.“knowledge developer”) whose role will be to contribute knowledge
and evaluate the content for pedagogical effectiveness, quality, ease of usage,
suitability and conformity to the area of submission.
CONCLUSION
This
article has presented our arguments on the affordances of a digital library as
a medium for students to publish and present their project work, and an
approach on how it can be integrated in the school curriculum. We also
presented our preliminary survey aimed to understand the existing students’
conditions and environment that would ensure the reception of a collaborative
digital library for history projects for schools use. The survey has provided
invaluable information about information gathering behaviour and the students’
reception of digital libraries. Although we do not have systematically recorded
evidence of user reactions, our general impression is that:
a)
the Internet and digital libraries have been accepted in a very favourable way
by the students. Students are Internet users and have access to the Internet.
Students use digital resources for academic work. In
the survey, it became apparent that users' concerns and priorities were
centered on searching for information and participating in a digital library
community as content providers. Primary findings of the user study
revealed the need for search and publishing tools in the digital library, as
well as the need for a community around the digital library. The survey
revealed that students not only desire a digital library where they can find
historical resources but also willing to be design partner and part of the
community which they can communicate with others about history projects.
b)
digital libraries need to be useful and usable. There is, as yet, no consensus
on what key criteria should be used to reason about the usefulness and
usability of digital libraries. However, we foresee that in the successful
implementation CoreDev, it should be exposed to students and used as a integral
part of classroom activities. Students should engage in meaningful activities
when using the digital library. In the case of CoreDev, we propose that
students should be enabled to publish their own documents in the digital
library and share them with others. In this case, students should be allowed to
create and submit their project report in the electronic format. Reports that
are submitted in the form of scrapbooks could be digitized and published in the
“space” allocated for participating schools. Teachers would be given the
opportunity to utilize their ICT knowledge by validating the quality of
submissions to maintain content quality of the digital library, grade projects
online, and add links to other useful resources found in the Internet. This
would “push” teachers and students to be active players in building the digital
library and indirectly inculcates ICT literacy among the education community.
The success of this project depends on the willingness of schools to
participate and changing the mind set concerning the delivery or submission of
historical projects.
Because the number of
participants in this study is small, and the study is still at a preliminary
stage, the generalisability of results is uncertain. What the results do
provide are promising paths for future research, and they suggest significant
variables in information behavior. Insights from these studies will then be
used to establish a set of framework and design principles that we could use in
our continuing design work. Subsequent phase of this digital library research
will further investigate the requirements of users by applying the survey instruments
to a wider sample groups; expanding contents to include resources on historical
buildings and sites; incorporating a digital library history lessons, teaching
tools, and examination questions bank on history for lower secondary schools.
Digital
libraries offer a wealth of opportunities to improve access to information
resources in support of both 'traditional' instruction and independent
learning. We are still at the early stages of realising the potential of
digital libraries in educational contexts, however. CoreDev is building upon a
rich source of historical information resources created by secondary school
students in a form of project work, advanced technical infrastructures at the
faculty, and the participation of students as content developers and teachers
as content managers. What have been described in this paper are avenues for
participation, anchored in real-life experiences. We need more forums for
exploring the issues on the digital library enterprise, more demonstration
projects, and more legislative efforts. That is the work ahead.
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