ClaG: A classification system for plays and games in toy libraries and libraries

Bianchini, Carlo and Munini, Paolo ClaG: A classification system for plays and games in toy libraries and libraries. JLIS.it, 2025, vol. 16, n. 1, pp. 72-89. [Journal article (Paginated)]

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English abstract

The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are useful for the selection, research, identification, and delivery of a game, or a set of games, to a player or group of players using a game library or a library with a game collection. This objective guided all the decisions in its construction. The identification of the main relevant concepts was based on a twofold approach: a top-down strategy, by the identification of general concepts from specialized literature on play and game, and a bottom-up strategy, involving the recursive application and modification of these concepts to classify a set of 200 games (mainly table and board games). The paper elucidates the five fundamental concepts that underpin the construction of this classification: space, materials, setting, game outcome, and genre and provides a comprehensive overview of the classification system. To evaluate the classification system's effectiveness, it was presented twice to a panel of experts who appreciated it and offered suggestions for improvement. The results indicate that the resulting classes are very small, each containing only a few items. Finally, the paper discusses prospects for the future development and use of the classification system.

Item type: Journal article (Paginated)
Keywords: Play; Game; Classification schema; Taxonomy; ClaG.
Date deposited: 15 Sep 2026 05:10
Last modified: 15 Sep 2026 05:10
URI: http://hdl.handle.net/10760/48978

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