Archiving New Zealand Digital Games From 80's and 90's

Yue, Cao Archiving New Zealand Digital Games From 80's and 90's., 2006 (Unpublished) [Report]

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English abstract

Increasingly people are moving from producing physical artifacts to digital. Digital objects are being produced and updated faster than ever before; however, every time when they are replaced, the valuable knowledge behind them is lost as well. One possible solution is trying to archive digital objects and conserve them for study and research purposes. During the last ten years, many studies have been conducted on the problems of digital archiving and many countries have started experimenting with digital archiving, yet, there is still a gap in archiving software and games. Therefore, this project is devoted to find possible ways of archiving digital games and trying to build a solid foundation for future research on this subject. The potential scope is large so this project focuses upon developing a tool to archive games developed for the Sega SC3000 platform that was a popular computer in New Zealand during the 1980s.

Item type: Report
Keywords: Digital preservation, video games
Subjects: J. Technical services in libraries, archives, museum. > JH. Digital preservation.
Depositing user: Ian Welch
Date deposited: 14 Sep 2011
Last modified: 02 Oct 2014 12:20
URI: http://hdl.handle.net/10760/16125

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