"Greening" Information Literacy Through Games

Todorova, Radostina and Miltenoff, Plamen and Martinova, Gergana "Greening" Information Literacy Through Games. Zbornik radova XIII međunarodne naučne konferencije „Informacijska pismenost na zapadnom Balkanu“, Juni na Uni, 8-11. juni 2016. godine, 2016, pp. 109-117. [Journal article (Paginated)]


Download (272kB) | Preview

English abstract

New Bulgarian University Library gradually shifts its focus toward adopting green technologies and resources for information literacy. Two new technological trends in education: BYOD (bring your own device) and games and gamification are steadily being recognized and adopted by librarians. A jQuery-generated site for mobile devices is used to gamify students' introduction to information literacy. We seek to achieve: 1. a paperless environment; 2. a dynamic and mobile access to information and feedback; 3. switching from a lecture-based teaching style to a more constructivist approach, and encourage students to build knowledge on their own while pursuing a game-like activity; 4. better interaction with lecturers in subject-based teaching. The test instruction was adopted from a library project at St. Cloud State University. The process of collaboration with campus faculty, during the test instruction presented viable opportunity to introduce paperless pedagogy and gaming, as a legitimate pedagogical practice across disciplines on campus.

Item type: Journal article (Paginated)
Keywords: New Bulgarian University Library, Gamification, Information Literacy
Subjects: C. Users, literacy and reading. > CD. User training, promotion, activities, education.
C. Users, literacy and reading. > CE. Literacy.
L. Information technology and library technology > LT. Mobile devices
Depositing user: Radostina Todorova
Date deposited: 23 Mar 2017 11:31
Last modified: 23 Mar 2017 11:31
URI: http://hdl.handle.net/10760/31021


Downloads per month over past year

Actions (login required)

View Item View Item