"Greening" Information Literacy Through Games

Todorova, Radostina and Miltenoff, Plamen and Martionova, Gergana "Greening" Information Literacy Through Games. Zbornik radova XII međunarodne naučne konferencije ''Informacijska pismenost na zapadnom Balkanu'', 8-11. juni 2016. godine., 2016, vol. 2016, pp. 109-117. [Journal article (Paginated)]

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English abstract

New Bulgarian University Library gradually shifts its focus toward adopting green technologies and resources for information literacy. Two new technological trends in education: BYOD (bring your own device) and games and gamification are steadily being recognized and adopted by librarians. A jQuery-generated site for mobile devices is used to gamify students' introduction to information literacy. We seek to achieve: 1. a paperless environment; 2. a dynamic and mobile access to information and feedback; 3. switching from a lecture-based teaching style to a more constructivist approach, and encourage students to build knowledge on their own while pursuing a game-like activity; 4. better interaction with lecturers in subject-based teaching. The test instruction was adopted from a library project at St. Cloud State University. The process of collaboration with campus faculty, during the test instruction presented viable opportunity to introduce paperless pedagogy and gaming, as a legitimate pedagogical practice across disciplines on campus.

Item type: Journal article (Paginated)
Keywords: New Bulgarian University Library, Information Literacy, Gamification
Subjects: C. Users, literacy and reading. > CD. User training, promotion, activities, education.
C. Users, literacy and reading. > CE. Literacy.
L. Information technology and library technology > LT. Mobile devices
Depositing user: Gergana Martinova
Date deposited: 23 Mar 2017 11:31
Last modified: 23 Mar 2017 11:31
URI: http://hdl.handle.net/10760/31025

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