Newsgames against hate speech in the refugee crisis

Gómez-García, Salvador and Paz-Rebollo, María-Antonia and Cabeza-San-Deogracias, José Newsgames against hate speech in the refugee crisis. Comunicar, 2021, vol. 29, n. 67. [Journal article (Paginated)]

[img]
Preview
Text (Research article (English))
c6710en.pdf - Published version
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (1MB) | Preview
[img]
Preview
Text (Research article (Español))
c6710es.pdf - Published version
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (1MB) | Preview

English abstract

The refugee crisis has been a fertile ground for hate speech that has portrayed migrants as a dangerous threat and has been spread through social networks. While the media have unconsciously contributed to the proliferation of these racist messages, some have reacted by extending their traditional journalistic activity to the creation of newsgames to find new ways of addressing the situation. This study examines the use of five newsgames developed by leading media outlets using a methodology based on a multimodal qualitative analysis (informative and ludonarrative). The results showed that newsgames players have access to truthful information, as is the case for other journalistic genres, and draw on other types of personal and emotional information (circumstances, feelings, family ties). These data did not appear in isolation but integrated into the gaming experience. The study concludes by identifying the interaction between the levels of information and immersion of the newsgames that make up the sample, as well as their different gradation: giving the player the opportunity to make more significant decisions within the story allows for the introduction of nuances that promote empathy towards refugees; however, greater freedom in the gaming experience in newsgames distances them from the classic informational model and may involve a greater risk of distortion of the ideas that they seek to promote.

Spanish abstract

La crisis de los refugiados ha sido el caldo de cultivo para unos discursos del odio, extendidos a través de las redes sociales, que presentan a los inmigrantes como un peligro y una amenaza. Los medios de comunicación han contribuido inconscientemente a su difusión, aunque algunos han reaccionado ampliando su actividad periodística tradicional a la creación de newsgames para buscar nuevas formas de contrarrestar el efecto de estos discursos. Esta investigación analiza cinco newsgames desarrollados por medios de comunicación de referencia a partir de una metodología basada en un análisis multimodal de carácter cualitativo (informativo y ludo-narrativo). Los resultados muestran que el jugador de newsgames tiene acceso a información veraz, como en otros formatos periodísticos, pero también dispone de otro tipo de información más próxima y emocional (circunstancias, sentimientos, vínculos familiares). Estos datos no aparecen de forma aislada, sino que se integran en la experiencia del juego. La investigación concluye identificando la interacción entre información e inmersión de los newsgames que componen la muestra, así como su diferente gradación: un mayor control del jugador dentro de la historia permite introducir matices que favorecen la empatía con los refugiados. Sin embargo, la mayor libertad en la experiencia de juego en los newsgames los aleja del modelo informativo clásico y puede implicar un mayor riesgo de distorsión de las ideas que intentan defender.

Item type: Journal article (Paginated)
Keywords: Newsgames; hate speech; refugees; multimodal analysis; gamification; inmigration; Newsgames; discursos del odio; refugiados; análisis multimodal; ludificación; inmigración
Subjects: B. Information use and sociology of information > BJ. Communication
G. Industry, profession and education.
G. Industry, profession and education. > GH. Education.
Depositing user: Alex Ruiz
Date deposited: 09 Jan 2021 06:59
Last modified: 09 Jan 2021 06:59
URI: http://hdl.handle.net/10760/40922

References

Alberdi, C. (2019). Anti-immigration discourse on twitter: discourse on others and hate speech. Caietele Echinox, 36, 133-150. https://doi.org/10.24193/cechinox.2019.36.11

Alencar, A. (2020). Mobile communication and refugees. An analytical review of academic literature. Sociology Compass, 14(8), 1-13. https://doi.org/10.1111/soc4.12802

Arafat, R.K. (2020). Rethinking framing and news values in gamified journalistic contexts: A comparative case study of Al Jazeera’s interactive games. Convergence, 26(3), 550-571. https://doi.org/10.1177/1354856520918085

ARTE (Ed.) (2017). ‘Bury me, my love’. https://bit.ly/3373qIN

BBC (Ed.) (2015). ‘Syrian Journey’: Choose your own adventure. https://bbc.in/3nIhgZL

Bogost, I. (2007). Persuasive Games: The expressive power of videogames. MIT Press. https://doi.org/10.7551/mitpress/5334.001.0001

Canavilhas, J. (2007). Webnoticia, propuesta de modelo periodístico para la WWW. Universidade da Beira Interior. https://bit.ly/3ciGKsb

Channel 4 (Ed.) (2015). Two billion miles. https://bit.ly/2UOLbmW

Cisneros, J.D., & Nakayama, T.K. (2015). New media, old racisms: Twitter, Miss America, and cultural logics of race. Journal of International and Intercultural Communication, 8(2), 108-127. https://doi.org/10.1080/17513057.2015.1025328

Cuadrado, A., & Planells, A.J. (2020). Ficción y videojuegos. Teoría y práctica de la ludo-narración. UOC. https://bit.ly/3qy1dQq

De-Aguilera, M., & Casero-Ripollés, A. (2018). ¿Tecnologías para la transformación? Los medios sociales ante el cambio político y social. Icono 14, 16(1), 1-21. https://doi.org/10.7195/ri14.v16i1.1162

De-la-Hera, T. (2019). Digital gaming and the advertising landscape. Amsterdam University Press. https://doi.org/10.5117/9789462987159

Ekman, M. (2019). Anti-immigration and racist discourse in social media. European Journal Of Communication, 34(6), 606-618. https://doi.org/10.1177/0267323119886151

Fernández-Vara, C. (2015). Introduction to game analysis. Routledge. https://doi.org/10.4324/9780203794777

Ferrer-Conill, R., & Karlsson, M. (2016). The gamification of journalism. In H. Gangadharbatla, & D.Z. Davis (Eds.), Emerging research and trends in gamification. AMIT. https://doi.org/10.4018/978-1-4666-8651-9.ch015

Ferrer-Conill, R., Foxman, M., Jones, J., Sihvonen, T., & Siitonen, M. (2020). Playful approaches to news engagement. Convergence, 26(3), 457-469. https://doi.org/10.1177/1354856520923964

Gander, K. (2015, April 8). BBC defends ‘Syrian Journey’ game where player confront problems refugees fase. Independent. https://bit.ly/3hYlIk9

García-Ortega, A., & García-Avilés, J.A. (2020). When journalism and games intersect: Examining news quality, design and mechanics of political newsgames. Convergence, 26(3), 517-536. https://doi.org/10.1177/1354856520918081

George, C. (2014). Journalism and the politics of hate: Charting ethical responses to religious intolerance. Journal of Mass Media Ethics, 29(2), 74-90. https://doi.org/10.1080/08900523.2014.893771

Glaser, B., & Strauss, A. (1967). The discovery of grounded theory. Strategies for qualitative research. Aldine. https://doi.org/10.1097/00006199-196807000-00014

Gómez-Quintero, J., Aguerri, J., & Gimeno-Monterde, C. (2021). Media representation of minors who migrate on their own: The 'MENA' in the Spanish press. [Representaciones mediáticas de los menores que migran solos: Los MENA en la prensa española]. Comunicar, 66, 95-105. https://doi.org/10.3916/C66-2021-08

Gotsbachner, E. (2001). Xenophobic normality: The discriminatory impact of habitualized discourse dynamics. Discourse & Society, 12(6), 729-759. https://doi.org/10.1177/0957926501012006002

Grace, L.D. (2020). Doing things with games. Social impact through play. CRC Press. https://doi.org/10.1201/9780429429880

Herrero-Curiel, E., & Planells-de-la-Maza, A.J. (2020). Nuevas narrativas periodísticas entre la información y la simulación lúdica: Los docuwebs y los newsgames. Palabra Clave, 23(2), 1-26. https://doi.org/10.5294/pacla.2020.23.2.5

Ibrahim, A.M. (2019). Theorizing the journalism model of disinformation and hate speech propagation in a Nigerian democratic context. International Journal Of E-Politics, 10(2), 60-73. https://doi.org/10.4018/IJEP.2019070105

Isbister, K. (2017). How games move us. Emotion by design. MIT Press. https://doi.org/10.7551/mitpress/9267.001.0001

Juul, J. (2005). Half-Real. Video games between real rules and fictional worlds. MIT Press.

Kreis, R. (2017). #refugeesnotwelcome: Anti-refugee discourse on Twitter. Discourse & Communication, 11(5), 498-514. https://doi.org/10.1177/1750481317714121

Kuna, M. (2020). A critique of Brown’s concept of hate speech. Filozofia, 75(2), 77-90. https://doi.org/10.31577/filozofia.2020.75.2.1

Kwong, R. (2019, June 6). Why emotional storytelling is the future of the journalism. Robin Kwong. https://bit.ly/2UNnV8C

Mañas-Viniegra, L., Veloso, A., & Sierra-Sánchez, J. (2020). Contenidos inmersivos violentos: Investigación con eye tracking en jóvenes universitarios en España y Portugal. El Profesional de la Información, 29(1), 1-10. https://doi.org/10.3145/epi.2020.ene.08

Martínez, L. (2018, January 8). Diez formas de evitar el discurso xenófobo en los medios de comunicación. Eldiario.es. https://bit.ly/2M1jG7X

McNamee, L.G., Peterson, B.L., & Pena, J. (2010). A call to educate, participate, invoke and indict: Understanding the communication of online hate groups. Communication Monographs, 77(2), 257-280. https://doi.org/10.1080/03637751003758227

Meddaugh, P.M., & Kay, J. (2009). Hate speech or reasonable racism. Journal Of Mass Media Ethics, 24(4), 251-268. https://doi.org/10.1080/08900520903320936

Murray, J. (1999). Hamlet en la holocubierta: el futuro de la narrativa en el ciberespacio. Paidós.

Navarro-Remesal, V., & Perez-Zapata, B. (2019). First-person refugee games: Ludonarrative strategies for playing the stories of refugees and asylum seekers. In N. Zagalo et al. (Eds.),Videogames sciences and art (pp. 3-17). Springer. https://doi.org/10.1007/978-3-030-37983-4_1

Niñoles-Galva, A., & Ortega-Giménez, C. (2020). Discurso del odio en radio: Análisis de los editoriales de las cadenas COPE y SER tras la llegada del Aquarius a España. Miguel Hernández Communication Journal, 11(1), 117-138. https://doi.org/10.21134/mhcj.v11i0.317

Nortio, E., Niska, M., Renvik, T., & Jasinskaja-Lahti, I. (2020). The nightmare of multiculturalism: Interpreting and deploying anti-immigration rhetoric in social media. New Media & Society. https://doi.org/10.1177/1461444819899624

O'Donnell, H. (1994). Mapping the mythical - a geopolitics of national sporting stereotypes. Discourse & Society, 5(3), 345-380. https://doi.org/10.1177/0957926594005003005

Paíno, A., & Rodríguez, M.I. (2019). Proposal for a new communicative model in immersive journalism. Journalism. https://doi.org/10.1177/1464884919869710

Park, J. (2015). Europe´s migration crisis. Council on Foreign Relations. https://bit.ly/2EiOGNA

Paz, M.A., Montero, J., & Moreno, A. (2020). Hate speech: A systematized review. Sage Open, 10(4), 1-12. https://doi.org/10.1177/2158244020973022

Pérez-Latorre, O., Oliva, M., & Besalú, R. (2017). Videogame analysis: A social-semiotic approach. Social Semiotics, 27(5), 586-603. https://doi.org/10.1080/10350330.2016.1191146

Plewe, C., & Fürsich, E. (2018). Are newsgames better journalism? Empathy, information and representation in games on refugees and migrants. Journalism Studies, 19(16), 2470-2487. https://doi.org/10.1080/1461670X.2017.1351884

ProPublica (Ed.) (2017). ‘The waiting game’. https://bit.ly/2IYkwRE

Romero-Rodríguez, L., & Torres-Toukoumidis, A. (2018). Con la información sí se juega: Los newsgames como narrativas inmersivas transmedias. In A. Torres-Toukoumidis, & L.M. Romero-Rodríguez (Eds.), Gamificación en Iberoamérica. Experiencias desde la comunicación y la educación. Abya-Yala. https://bit.ly/2TLCK8O

Salaverría, R. (2019). Digital journalism: 25 years of research. El Profesional de la Información, 28(1), 1-26. https://doi.org/10.3145/epi.2019.ene.01

Sales, D., & Payne, W. (2015, April 5). Fury at sick BBC flee Syria refugee game. The Sun. https://bit.ly/33M5567

Tejedor, S., & Tusa, F.E. (2020). Los newsgames como herramienta periodística: Estudio de caso de experiencias de éxito. Prisma Social, 30, 115-140. https://bit.ly/3gbGCg6

The Guardian (Ed.) (2014). The refugee challenge. https://bit.ly/394Ep4G

Wright, T. (2014). The media and representations of refugees and other forced migrants. In E. Fiddian-Qasmiyeh, G. Loescher, K. Long, & N. Sigona (Eds.), The Oxford Handbook of Refugee and Forced Migration Studies (pp. 460-470). Oxford University Press. https://doi.org/10.1093/oxfordhb/9780199652433.013.0034


Downloads

Downloads per month over past year

Actions (login required)

View Item View Item