Augmented Reality Trends and Popularity in Libraries: A Systematic Review

Ranavagol S, Kiran, Yallappa Kamble, Laxmi, Shankargouda Patil, Somanagouda and ., Nijaguna Augmented Reality Trends and Popularity in Libraries: A Systematic Review. DESIDOC Journal of Library & Information Technology, 2025, vol. 45, n. 01, pp. 74-81. [Journal article (Paginated)]

[thumbnail of DJLIT_January2025-76-83.pdf]
Preview
Text
DJLIT_January2025-76-83.pdf

Download (379kB) | Preview

English abstract

This study examines recent advances in Augmented Reality (AR)-based library services and the challenges of their implementation. Using the PRISMA method, scholarly publications from EBSCO, IEEE Xplore, Emerald, Taylor & Francis, and Google Scholar were analysed. Findings indicate that AR enhances access to information resources, supports maritime education, and improves user learning through interactive and remote engagement. However, barriers such as limited integrated applications and insufficient technological infrastructure remain. Despite its growing potential, research on AR adoption and strategic implementation in libraries is still limited.

Item type: Journal article (Paginated)
Keywords: Augmented reality (AR); Virtual reality (VR); Trends; ICT; Libraries; Systematic review
Subjects: L. Information technology and library technology
Depositing user: Laxmi Yallappa Kamble
Date deposited: 02 Dec 2025 05:05
Last modified: 02 Dec 2025 05:05
URI: http://hdl.handle.net/10760/47389

References

1. Babu, A.; Kumar, A.S.; Saju, S.; John, T. & Varghese, T. Augmented reality vs virtual reality. Int. J. Eng. Technol. Manag. Sci., 2022.

2. Aukstakalnis, S. Practical augmented reality: A guide to the technologies, applications, and human factors for AR and VR. Addison-Wesley Professional, 2016, 594 p.

3. Avola, D.; Cinque, L.; Foresti, G.L.; Mercuri, C. & Pannone, D.A. Practical framework for the development of augmented reality applications using ArUco markers. Proc. ICPRAM, 2016, 645–654.

4. Augmented Reality: An overview. ScienceDirect Topics [Internet]. Cited 2024 Jan 27. Available from: https://www.sciencedirect.com/topics/social-sciences/augmented-reality

5. IEEE Standards Association. Augmented reality [Internet]. Cited 2024 Jan 28. Available from: https://standards.ieee.org/faqs/ar/

6. Virca, I.; Bârsan, G.; Oancea, R. & Vesa, C. Applications of augmented reality technology in the military educational field. Land Forces Acad. Rev., 2021, 26(4), 337–347.

7. Hameed, B.M.; Somani, S.; Keller, E.X.; Balamanigandan, R.; Mahapatra, S. & Pietropaolo, A. Application of virtual reality, augmented reality, and mixed reality in endourology and urolithiasis: An update by the YAU Endourology Working Group. Front. Surg., 2022, 9, 866946.

8. Monfared, M.; Shukla, V.K.; Dutta, S. & Chaubey, A. Reshaping education through augmented reality and virtual reality. Tavares JMRS, 2022, 291, 619–629.

9. Li, K.C.; Tsai, C.W.; Chen, C.T.; Cheng, S.Y. & Heh, J.S. The design of an immersive English learning environment using augmented reality. Proc. 8th Int. Conf. on Ubi-Media Computing (UMEDIA), 2015, 174–179.

10. Gaol, F.L.; Kamil, M.I.; Iswardhana, A.M.; Firnandes, S.G.; Fahrezi, F. & Matsuo, T. Utilisation of augmented reality technology in the campus environment. In: Smys S., Kamel K.A., Palanisamy R. (Eds.), 2023, Vol. 563, 657–667.

11. Moraes, R.; Jadhav, V.; Bagul, R.; Jacob, R. & Rajguru, S. Interior design apps using augmented reality technology. Proc. 5th Int. Conf. on Cyber Security & Privacy in Communication Networks (ICCS), 2019.

12. Tao, F.; Zhang, M. & Nee, A.Y.C. Digital twin, virtual reality and augmented/mixed reality. In: Digital Twin Driven Smart Manufacturing. Academic Press, 2019, 219–241.

13. Gupta, N. & Rohil, M.K. Exploring possible applications of augmented reality in education. Proc. 4th Int. Conf. on Signal Processing and Integrated Networks (SPIN), 2017.

14. Shaukat, S.M. Exploring the potential of augmented reality (AR) and virtual reality (VR). Int. J. Adv. Res. Sci. Commun. Technol., 2023.

15. Oyelude, A.A. Virtual reality (VR) and augmented reality (AR) in libraries and museums. Libr. Hi Tech News, 2018, 35(5), 1–4.

16. Poddubnaya, N.; Kulikova, T.; Ardeev, A. & Alekseeva, P. Formation of students’ digital literacy using virtual and augmented reality technologies. Int. Sci. Conf. on Innovative Approaches to the Application of Digital Technologies in Education, 2020.

17. Varnum, K.J. Beyond reality: Augmented, virtual, and mixed reality in the library. American Library Association, 2019, 145 p.

18. Haddaway, N.R.; Page, M.J.; Pritchard, C.C. & McGuinness, L.A. PRISMA2020: An R package and Shiny app for producing PRISMA 2020-compliant flow diagrams. Campbell Syst. Rev., 2022, 18(2), 1230.

19. Dinet, J.; Favart, M. & Passerault, J.M. Searching for information in online public access catalogues (OPAC): Effects of user expertise on Boolean operator use. J. Comput. Assist. Learn., 2004, 20(5), 338–346.

20. Jhanavi, M. Augmented reality application for education.

21. Wang, S.; Liu, H.; Shu, H.; Zhang, X. & Zhang, Y. Design and development of a campus environment display system based on augmented reality technology. IOP Conf. Ser. Mater. Sci. Eng., 2020, 790(1), 012031.

22. Skubis, M. Users’ awareness of augmented reality technology in mobile applications. Mark. Sci. Res. Organ., 2021, 40(2), 1–22.

23. Yasin, A.M.; Isa, M.A.M. & Endut, N.A. Interactive Prophet’s storybook using augmented reality. In: Envisioning the Future of Online Learning, 2016, 391–399.

24. Aulianto, D.R. Library innovation through augmented and virtual reality technologies for the generational era. Inf. Libr. Stud. N-JILS, 2020, 3(1), 103–114.

25. Chen, C.M. & Tsai, Y.N. Interactive augmented reality system for enhancing library instruction in elementary schools. Comput. Educ., 2012, 59(2), 638–652.

26. Sambodo, R.A.; Prayitno, B.A. & Karyanto, P. Development of ECO-AR learning media based on augmented reality for ecosystem topics. AIP Conf. Proc., 2019, 020108. https://doi.org/10.1063/1.5139840

27. Gurevych, R.; Silveistr, A.; Mokliuk, M.; Shaposhnikova, I.; Gordiichuk, G. & Saiapina, S. Using augmented reality in higher education institutions. Postmod. Open., 2021, 12(2), 109–132.

28. Vasilyeva, N.V. Augmented reality in libraries. SciTech Libr., 2020.

29. Khrusch, S. Use of augmented reality technologies in modern media libraries. Digit. Platf. Inf. Technol. Sociocult. Sphere, 2022, 5.

30. Pence, H.E. Smartphones, smart objects, and augmented reality. Ref. Libr., 2011, 52(1/2), 136–145.

31. Cervera-Uribe, A.A. The augmented library: Improving user awareness in a campus library. Proc. IEEE Int. Symp. on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2017, 15–19.

32. Santos, J.F. & Esposo-Betan, S.M. Advantages and challenges of using augmented reality for library orientations. Proc. IATUL Conf., 2018.

33. Venkatesan, M.; Moha, H.; Ryan, J.R.; Schürch, C.M.; Nolan, G.P. & Frakes, D. Virtual and augmented reality for biomedical applications., 2021.

34. Baumgartner-Kiradi, B.; Haberler, M. & Zeiller, M. Potential of augmented reality in the library. CEUR Workshop Proc., 2018, 2299, 30–37.

35. Hussain, A. Augmented reality in academic and research libraries. Libr. Hi Tech News, 2022, 39(9), 23–25.

36. Tzima, S.; Styliaras, G. & Bassounas, A. Augmented reality applications in education: Teachers’ perspectives. Educ. Sci., 2019, 9(2), 1–18.

37. Hahn, J. Mobile augmented reality applications for library services. New Libr. World, 2012, 113(9/10), 429–438.

38. Hannah, M.; Huber, S. & Matei, S.A. Collecting virtual and augmented reality in the twenty-first century library. Collect. Manag., 2019, 44(2–4), 277–295. https://doi.org/10.1080/01462679.2019.1587673

39. Parhizkar, B. & Badioze Zaman, H. Development of an augmented reality rare book and manuscript for special library collection (AR Rare-BM). Visual informatics: Bridging research and practice. 2009, 344-55.

40. Lu, J. Mobile augmented reality technology for design and implementation of library document push system. J. Real-Time Image Process., 2021, 18(2), 283–293. https://doi.org/10.1007/s11554-020-01048-w

41. Huang, T.C.; Shu, Y.; Yeh, T.C. & Zeng, P.Y. Get lost in the library? An innovative application of augmented reality and indoor positioning technologies. Electron. Libr., 2016, 34(1), 99–115. https://doi.org/10.1108/EL-08-2014-0148

42. Mahadik, A.; Katta, Y.; Naik, R.; Naikwade, N. & Shaikh, N.F. A review of augmented reality and its application in context-aware library system. Proc. Int. Conf. on ICT in Business Industry & Government (ICTBIG), 2016, 1–6.

43. LeMire, S.; Graves, S.J.; Hawkins, M. & Kailani, S. Libr-AR-y tours: Increasing engagement and scalability of library tours using augmented reality. Coll. Undergrad. Libr., 2018, 25(3), 261–279. https://doi.org/10.1080/10691316.2018.1480445

44. Ramírez, M.; Ramos, E.; Cruz, O.; Hernández, J.; Pérez-Cordoba, E. & Garcia, M. Design of interactive museographic exhibits using augmented reality. Proc. 23rd Int. Conf. on Electronics, Communications and Computing, 2013, 1–6.

45. Mohamad, A.; Bakri, N.; Shahibi, M.; Noordin, S.; Abdul Rahman, S. & Tengku Izhar, T.A. Conceptualising mobile augmented reality (MAR) and e-learning to enhance library wayfinding. Adv. Sci. Lett., 2017, 23(5), 4136–4140.

46. Holloway-Attaway, L. & Vipsjö, L. Using augmented reality, gaming technologies, and transmedial storytelling to develop and co-design local cultural heritage experiences. In: Visual Computing for Cultural Heritage, 2020, 177–204. https://doi.org/10.1007/978-3-030-37191-3_10

47. Aiswarya, R.; Sreeram, V.K.; Vp, S. & Menon, H.P. Augmented reality-based way finder system in libraries. Proc. 2nd Int. Conf. on Automation, Computing and Renewable Systems (ICACRS), 2023, 1740–1744.

48. Brinkman, B. & Brinkman, S. AR in the library: A pilot study of multi-target acquisition usability. Proc. IEEE Int. Symp. on Mixed and Augmented Reality (ISMAR), 2013, 241–242.

49. Armstrong, G.; Hodgson, J.; Manista, F. & Ramirez, M. The SCARLET project: Augmented reality in special collections. SCONUL Focus, 2012, 54, 52–57.

50. Lukosch, S.; Billinghurst, M.; Alem, L. & Kiyokawa, K. Collaboration in augmented reality. Comput. Support. Coop. Work (CSCW), 2015, 24(6), 515–525.

51. Ifrim, A.C.; Moldoveanu, F.; Moldoveanu, A. & Grădinaru, A. LibrARy – Enriching cultural physical spaces with collaborative AR content. Cham: Springer International Publishing, 2021, 626–638.

52. Challenor, J. & Ma, M. A review of augmented reality applications for history education and heritage visualisation. Multimodal Technol. Interact., 2019, 3(2), 39.

53. Portalés, C.; Lerma, J.L. & Pérez, C. Photogrammetry and augmented reality for cultural heritage applications. Photogramm. Rec., 2009, 24(128), 316–331. https://doi.org/10.1111/j.1477-9730.2009.00549.x

54. Hahn, J. Mobile augmented reality applications for library services. New Libr. World, 2012, 113(9/10), 429–438.

55. University Libraries. University libraries website [Internet]. Cited 2024 Feb 2. Available from: https://www.lib.umd.edu/

56. IFLA. Augmented reality in libraries [Internet]. 2023. Cited 2024 Jan 21. Available from: https://www.ifla.org/news/augmentedreality-in-libraries/

57. Enis, M. VR Meets the real world. Libr. J., 2018, 143(6), 22–25.

58. Noh, Y. Imagining Library 4.0: Creating a model for future libraries. J. Acad. Librarianship, 2015, 41(6), 786–797.

59. Esposo-Betan, S.M.S. & Santos, J.F. Advantages and challenges of using augmented reality for library orientations in an academic/research library setting. IATUL Annu. Conf. Proc., 2017, 1–11.

60. El Miedany, Y. Virtual reality and augmented reality. Springer International Publishing, 2019, 403–427.

61. Taghian, A.; Abo-Zahhad, M.; Sayed, M.S. & Abd El-Malek, A.H. Virtual and augmented reality in biomedical engineering. Biomed. Eng. Online, 2023, 22(1), 76.

62. Green, M.; Hill Lea, J. & McNair, C.L. Reality check: Augmented reality for school libraries. Teach. Libr., 2014, 41(5), 28–34.

63. Liu, D.Y. Combined augmented reality navigation applications in the library. Proc. Int. Conf. on Advanced Materials for Science and Engineering (ICAMSE), 2016, 441–443.

64. Savitskaya, T.E. Augmented reality technology in library practice. Bibl. Russ. J. Libr. Sci., 2019, 68(3), 249–257.

65. Kipnis, D.G. Book review: Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library. Ref. User Serv. Q., 2019, 59(2), 134.

66. Yuen, S.C.Y.; Yaoyuneyong, G. & Johnson, E. Augmented reality: An overview and five directions for AR in education. J. Educ. Technol. Dev. Exch. (JETDE), 2011, 4(1), 119–140.

67. De Los Ríos, S.; Cabrera-Umpiérrez, M.F.; Arredondo, M.T.; Páramo, M.; Baranski, B. & Meis, J. Using augmented reality and social media in mobile applications to engage people on cultural sites. Springer International Publishing, 2014, 662–672.

68. Scholz, J. & Smith, A.N. Augmented reality: Designing immersive experiences that maximize consumer engagement. Bus. Horiz., 2016, 59(2), 149–161.


Downloads

Downloads per month over past year

Actions (login required)

View Item View Item